Website powered by

Assassin's Creed Mirage: Valley of Memory - Moringa Trees

I created several trees for a cemetery environment using SpeedTree, including a hero Moringa tree placed at the center of the location and based on concept art.
-
I also developed 5–6 gameplay trees with foliage and dead variations, designed to support player traversal, navigation, and camera readability. Some variations were later adjusted or removed to meet Level Design and performance constraints.
-
Due to cross-platform requirements, I produced two versions of each tree, including optimized versions designed to run efficiently on PlayStation 4, while maintaining visual consistency.
-
˃ Art Director :
Florian Salomez
˃ Art Leads :
Rimma Romanets
˃ Object Bank:
Anthony Bonnet, Eulalie Prats
˃ Texture :
Camille Arnoux, Vadim Tougeron
˃ Concept Artist:
Pierre Quéru
˃ Level Artist:
Lucas Clement

Gameplay Tree

Gameplay Tree