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Assassin’s Creed Shadows: Claws of Awaji - Boat Naus Wreck

Here is a look at my work on the shipwreck of the Naus and its associated floating debris, created for the Naruto Trail in Assassin’s Creed Shadows.
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The ship itself comes from the main game, and my mission was to deconstruct and damage it to transform it into a wreck. I rebuilt parts of the interior (floors, stairs, and other elements), and produced broken planks, ropes, and masts to enrich the environment.
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I also created floating debris kits directly from ship parts, ensuring visual and material coherence. On top of that, I handled the vertex painting pass, blending between damaged wood and sea-worn vegetation for more natural integration.
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One of the most challenging aspects of this work was actually invisible: making sure the wreck was navigable and worked seamlessly in-game. This required close collaboration with the Level Design and Level Art teams to adjust collisions, blockers, and player behavior around this massive asset.
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Tools used: 3ds Max.
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Bordeaux Art Team :
˃ Art Director :
Salomé Strappazzon
˃ Art Leads :
Benjamin Chavigner
˃ Texture :
Camille Arnoux, Vadim Tougeron, Julien Delannoy
˃ Object Bank:
Anthony Bonnet, Eulalie Prats, Sylvain Antoine
˃ Level Art :
Frederic Braud, Clement Borja, Amancio De Almeida, Cristel Mrowka, Helene Oger, Nathanael Millet, Sottheavid Chhuon, Thomas Lartigue, Arthur Devy
˃ Lighting :
Océane Leflon, Pierre Espaignet, Clement Lebrun, Lucie Lavergne, Suzanne Dang
˃ FX :
Gregory Piche, Anais Riff, Hugo Marouze, Steeven Coutant, Felix Chamerois, Alexia Moleon
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Québec Art Team :
˃ Object Bank:
Julien Manon, Justin Vaillantcourt
˃ Lighting :
Chang Cheng, Song Jian Cheng

Naoe path

Naoe path

Yasuke path

Yasuke path

Floating Debris

Floating Debris

Ground Debris

Ground Debris

Boat Naus Wreck Front

Boat Naus Wreck Front

Boat Naus Wreck Back

Boat Naus Wreck Back